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Operation Uprising- July 16th-17th
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| Disposable-Hero | Date: Tuesday, 2011-06-21, 6:08 PM | Message # 1 |
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Group: Administrators
Messages: 171
Status: Offline
| Operation Uprising is the name of our next 24 hour long game. it will be a non-stop battle simulation at our field July 16th-17th. gate opens at 10am, and the OP begins promptly at 11am. get there before 11 and gear up. no late arrivals or early leaving will be aloud for this Operation. it cost 10$ to register for this OP if you register at a skirmish in the weeks before. it cost 15$ at the gate the day of the OP if you have not registered prior to the OP date. YOU MUST BE 14+ years old to attend this OP. if you want to know more about this OP, register at the next game you can make it to. once you register you will be given a handout will all the information about what you will need to bring, as well as the story line for this OP. it promises to be our best Operation so far, i look forward to seeing you all there. if you have questions, comments, or concerns text me at 585-269-4308 or you can email me at cmoore328@yahoo.com .
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| Disposable-Hero | Date: Thursday, 2011-07-07, 11:23 AM | Message # 2 |
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Group: Administrators
Messages: 171
Status: Offline
| Operation Information Basics- -The game will not be canceled for weather. Rain or shine the OP is on. The real military does not stop fighting because of the rain, and neither do we. -You must be at the field before 11am. At 11am we will begin the game briefing and cover rules. Then we will start. So get to the field early enough to get geared up and ready to move out my 11am, we will not wait for people to get ready. -You much have the required gear in the list below. If you do not have this gear, you will have multiple problems throughout the OP. - All players must stay for the entire Operation. If for some reason you cannot stay, talk to me at least one week ahead of time, and we will see what we can work out. -all players must be at least 14 years old, and have a waver signed before the game. Rules- special rules just for the OP. -24 HOUR EYE PROTECTION! You need to think about how to protect your eyes at all times. Attacks can happen any time, so eye protection will need to be on all the time. If you are not 100% concealed at night you must sleep with eye protection of some type on. -if you are killed in the game, you must stay in the place you died for at least 5 minutes. -Medics can revive dead people where they died. -if you lose an arm or a leg, you may only use a pistol side arm until you die or are healed. If you do not have one a team mate can let you use theirs. If you do not have a teammate nearby who can let you use their side arm, you must wait for a medic. -if you lose an arm or a leg and can no longer fight, and the enemy team can get their medic to you before you escape or are healed, you can be captured by the medic. -if you are captured you can try to escape. If you do escape, your confiscated weapons will be returned to your team in a neutral exchange. This is just a courtesy to the ex-prisoner. -if your team mate is captured and you have a prisoner of your own, an exchanged can be set up by your team leader. -if no exchange can be made, a rescue can be attempted. If the rescue is successful, but the confiscated weapons were not recovered, they will be returned as stated above. -captured players will be held for a reasonable amount of time to allow a rescue attempt. Then they will be executed (mock execution to let them return to their team)
Gear requirements- (MUST HAVE ALL OF THIS) - a red kill rag. –roughly 1.50$ for a red bandana at Wal-Mart after tax -you must have food and water to last you 24 hours. Think tactically. If you can make a fire, canned food could work. MRE’s are a great choice if you have the money. But refrigerated foods or non-sealed foods would be a poor choice. And you must carry the food/water to your base. We do not want people to leave their food/water at the safe zone, and walk out of game every time they want to eat. It kills the realism. You can leave your food and water at your assigned base; you do not have to carry it with you all day. -Sleep gear. If you want to hall a tent, you can. Maybe you have a 4 man team, and a 4 person tent. We will let you work it out. If you have a waterproof sleeping bag, or some way to stay dry that will work too. Remember the game is rain or shine, so be ready for rain just in case. We have had people say “I will just stay up all night so I don’t need sleep gear” this is not acceptable. Come prepared to sleep even if you are sooo tough that you don’t need to. (note the sarcasm) -have ammo to last you the whole 24 hours. You don’t know how much fighting you may do, so bring enough to make sure you could not run out if you tried. Better safe than sorry. Gear Recommendations- (you don’t need this, but it would REALLY help you) -Stop Watch. Rule for the OP will be if you die, you lie there for 5 minutes before moving to spawn. So a stop watch you can hang around your neck would really help you keep track of time. -2 batteries for your gun. A back up fully charged battery for your gun will be very good to have. Obviously this isn’t cheap. So we will have smart chargers ready at the safe zone, but we would like to avoid using them. -spare BDU’s or clothes. One of our OP’s had heavy rain. And switching into dry clothes was a HUGE morale booster for all of us. Those who did not have dry clothes were miserable. You can leave these in your car, no worries. - back up gun. If you own multiple guns, it would be a good idea to bring them to the game. Your gun could crap out, it happens. You can keep it in the car, but it could save you at this OP. or it could save a teammate if you are generous enough to let them use it. -Walky-Talkies. Communication is the key to many battles success. And operations tend to spread out teams, so having a radio could make the difference in a firefight. I HIGHLY RECOMMEND THIS ONE -Pistol Sidearm. Very helpful for the injury rules sated above.
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| Disposable-Hero | Date: Sunday, 2011-07-10, 11:13 PM | Message # 3 |
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Group: Administrators
Messages: 171
Status: Offline
| so far the numbers i have for the op look like this MIN-14. that is how many people have preregistered for the op. MAX-25. that is how many people have gotten a hold of me or said there is a strong possibility, but not a sure thing.
even at this min, it will be a great operation. squad V squad is always fun. not as fun as company v company, but thats a given lol.
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| jgan | Date: Monday, 2011-07-11, 4:59 PM | Message # 4 |
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Group: Noob
Messages: 5
Status: Offline
| just a few n00bie questions...
-if there is thunder, are we still playing? -are we supposed to be part of a team beforehand, or are they made when we arrive? -how much ammo do you recommend we bring? -are there bathrooms or port-a-potties?
thanks
Click to Kill.
CYMA M14 Crosman Stinger P9
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| Disposable-Hero | Date: Monday, 2011-07-11, 6:18 PM | Message # 5 |
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Group: Administrators
Messages: 171
Status: Offline
| Jgan, we play in most weather condition for most games, but for OPs we play in ALL weather conditions. its a military simulation game, the only weather that could stop this game would be weather that would stop the actual military. (in other words yes we will play if it thunders)
teams will be set on game day, no worries bring enough ammo to get you through 2 skirmishes games at least. it really depends on the player, their style, and their ROF. but i would bring more than you think you need to be sure.
and for bathroom arrangements, i have a trench shovel. dig a hole and use that if you need to. otherwise hold it.
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| jgan | Date: Monday, 2011-07-11, 8:34 PM | Message # 6 |
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Group: Noob
Messages: 5
Status: Offline
| http://www.youtube.com/watch?v=eTfo3zMMEJ8
no, eh?
Click to Kill.
CYMA M14 Crosman Stinger P9
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| Disposable-Hero | Date: Monday, 2011-07-11, 9:20 PM | Message # 7 |
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Group: Administrators
Messages: 171
Status: Offline
| sorry not going to happen.
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| laser | Date: Thursday, 2011-07-14, 11:41 PM | Message # 8 |
Group: Senior Operator
Messages: 112
Status: Offline
| so, if your hit in the leg and the enemy medic captures you, are you still missing a leg? or is that the whole point of having the medic capture you and i just answer my own question...
if at first your bbs don't hit them, its time to go full auto
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| jgan | Date: Friday, 2011-07-15, 7:43 PM | Message # 9 |
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Group: Noob
Messages: 5
Status: Offline
| also is camo necessary?
Click to Kill.
CYMA M14 Crosman Stinger P9
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| Eli | Date: Friday, 2011-07-15, 11:15 PM | Message # 10 |
Group: Junior Operator
Messages: 65
Status: Offline
| not entirely, but it's recommended.
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